In 48 hours I will be making my annual trip back home to stock up on Mad Overlord supplies (death rays, dangerously experimental chemicals, shoes) but I will also be attending Gary Con once again!

While attending, it is prudent to remind everyone of the difference between old school gaming and dumba$$ gaming (yeah, I said it.) In factt, I wont even tell you, like any good Mad Overlord, I get others to do the heavy lifting while I concoct my evil plans.

The folks at, “wmusswtwbf” https://wmusswtwbf.wordpress.com/ put together something  that says it perfectly… so I am just going to share it here….

 

First – YOU MUST BE SELF MOTIVATING.  In October of 1972, Rob Kuntz introduced me to what would become OD&D by saying “Gary’s got this neat new game called Greyhawk.  You’re a bunch of guys exploring an old abandoned wizard’s castle full of monsters and treasure and stuff.”

That’s it.  No quests to rescue the princess, no magical doohickey to throw into the Zazu Pitts of Fordor, no mysterious strangers meeting you in an inn.  We were in a game to explore, and we did.  We explored a lot of the dungeon.  Then we wondered “What’s over on the other side of those hills,” and we started doing outdoor adventures.

Our characters were entirely self-directing.  Yours will need to be as well.

Second – YOU ARE A TEAM.  The game is not all about how wonderful your character is.  You are part of a team and fulfill your role in that team.  These roles, in this world and in these rules, are derived from the traditional composition of medieval armies; heavy troops hold the line, light troops flank, and missile troops fire from a safe vantage because if they get meleed they’re dead.  The magic users have heavy firepower and can easily dispose of a threat much faster than the fighters can; but if the fighters don’t protect the magic users, the magic users are going to be useless.  Similarly, the magic users represent too valuable a resource to allow to go to waste for the fighters.

It’s not all about you, singular; it’s about you, plural.

Third – GET YOUR SHIT TOGETHER!  This game is run in a very simulation-heavy way.  For instance, if the players get into an argument and start shouting, it means that the player characters are standing deep in some monster-filled dungeon screaming at the top of their lungs, drawing wandering monsters by the dozen.  Have a leader.  FOLLOW that leader.  If you’re the leader, LEAD.  Make decisions.  When the players discuss things, do so quietly in short, high content sentences.  The game is a game of exploration to find treasure; to explore, you have to MOVE.

We have only a few hours to play; make the most of it.

Fourth – COMBAT IS DANGEROUS.  You’ll have to fight, but like any army, make the conditions as favorable as you can.  If your attitude to combat is “We’re the player characters!  CHARGE!” you’d better bring plenty of paper, because you’ll be rolling up a lot of new characters.  In real life, flanking wins battles, it’s not just a “nice little sweetie.”  OD&D doesn’t have explicit flanking rules, so I made my own.  I’m not going to go into great detail, but I am going to say that, just like real life, flanking wins battles.  And flanking does not have to be the modern lame-ass “two figures opposite each other” bullshit.  If you hit an enemy in the flank, it’s flanked.  And hitting them in the back is far more powerful than flanking.

Of course, the same applies to you.  Do be careful, won’t you?

Likewise, close order is your friend.  Three humans fill up a ten foot corridor.  Fewer than that, and the monsters can get past you to the soft, chewy, unarmored magic users behind you.  Also, spears can strike from the second rank.  Isn’t that lovely?

Fifth – THIS IS MY WORLD.  I am the absolute unquestioned demiurge of this imaginary world.  It works exactly and precisely the way I say it does, and nobody else has any say in this at all.  This is important because my vision of my world forms the basis for all rulings I make.  And there will be far, far more rulings than rules in this game.  I can be reasoned with on the basis of logic, historical precedent, or common sense, but “appeal to the rules” will get you nowhere.

Sixth – DESCRIPTION, NOT DICE ROLLS.  You don’t roll “observation” to look around, you tell me what you’re doing and how.  This subject is covered very well in Matt Finch’s “Quick Primer for Old School Gaming.”  You should definitely read this, and you can find it for free at https://froggodgames.com/frogs/product/a-quick-primer-for-old-school-gaming-pdf/

Read it.  You’ll be glad you did.

 

There is not much I can add to that article besides:

Stay Mad.

Be Good.

Two updates in two days! Plus, Finally Pics from Gary Con…

I have a loooong back list of things I need to post. More stuff from Hendl’s Landing, Maps of the City at the End of the World….   I am a bad Mad Overlord… BUT, I finally am posting my pics from Gary Con!

That and another update on the Castle of Blackwoor Moor D&D Adventure.

So what are all these pictures? Pictures of some of the groups I ran. They were all wonderful people, but some of them had a mild disagreement…. In a future post, I should talk about what happens when players do not see eye to eye at a gaming convention and how I handled it.

Hanging out at Frank’s place. No matter what you think of people like Frank, but for me… He and Jim Ward remind me of my dad. Very down to earth and no nonsense kind of guys. Not very politically correct either.  I hope I remain friends with them for years to come. Oh, and he has a copy of my book on his bookshelf as you can see in the next picture.
The pretzel sticks and Root Beer in Wisconsin is TOP NOTCH… if any one tells you different, they were lying to you.
My Character in Jim Ward’s game. I was killed by a giant scorpion. But I had a fun time, but my introvertness was kicking in and I just got tired being around people so much. In hind sight, I was glad I died. Ha!

Enjoy.  I hope to update more soon… I am talking to a few people to do the editing for the D&D module. Once I learn more, promise to let all of you folks know.

Plus, plus… more youtube videos are coming.. but I need to find someone who can perform a duet with me… and some one who wants to help me burn things.  Don’t ask, it will make sense once they are complete.

Stay Mad.

Be Good.

 

The Beginnings of the Wanderings in The City.

Hey hey Fun Team.

As I mentioned yesterday in the first episode of Mad Overlord tv (you did watch it didn’t you? If not, go watch it. I sound like a goof since I never really did anything like it before… but it will get better), I mentioned I would start a D&D campaign based on my old game world.

Right now there are only two players (we are running the game over skype). The characters rolled up were Roofie O. the Middenlund Bounty Hunter. Str 15, Int 13, Wis 9, Dex 10, Con 9, Cha 7. And Zanax the Proth Witch Hunter. Str 11, Int 8, Wis 13, Dex 12, Con 17,  Cha 9.

Humans and dwarves are second class citzens in the City. The elves rule the city (this was mentioned in a few of the older posts back in October 2016. in the posts I made about how the game world changed over time.) The elves keep most of those who are not elven into the slums in the eastern quarters of the city. They started in Freilunder’s Gasthaus. The time was 10am and most of those establishing such a place were the dregs of society. In the dirtiest part of the city, in one of the worst inns.PLAYER MAP 2

Rumors flew about bandits who preyed on the locals. But that is where we had to stop.
More to come!

From the last days of 2017… The City stirs.

Two posts in two days! Hoody Hoo!

Hey fantastic fun folks,

As this year draws to a close, it is a perfect time to discuss my future plans for the page (now that I can post here again).
2017 was not good to me. I am writing the main story for a Chinese game company and they keep changing the goal post location.

Them: “Write what ever you want!”
Me: “Oh boy!”

Them: “I just saw Thor: Ragnarok and Justice League (I am so sorry), and I think our story should follow that.”
Me: “You do realize I am about twenty chapters into the book and 2/3rds of the way with finishing the main story line.”

Them: “Yeah but everyone has to change things sometimes.”
Me: “This is true.” (Anyone who has ever worked in the game industry knows this.).

Fast forward to next week (doodlee doodlee doodlee DOO).

Them: “The story line is falling behind schedule. Everyone needs to work on Saturday and Sunday” (In China there is no OT).

The entire writing team: “Whooda whada WHATA? You just changed the whole story and Had to rewrite TWENTY CHAPTERS?!”

I do not mean to sound like a Dr. Wah, but there is such a thing called realistic expectations. Basically, I stayed awake for three days straigh tto rewrite everything (because I am awesome). But that is the way most of the year went. Sure its a nature of the beast… but sadly, this left little time for me to work on my side projects like the D&D version of Castle of Blackwood Moors, the Gamebook Sequel and The novel I have been working on.

This left a lot of half done projects out there. *Sad Face*

The good news? I will have a lot of projects crossing the finish line in 2018!

This will not only include the three above projects. But two sourcebooks! One for the Blackwood Moor area, and one for the ‘City at the Edge of the World’ which islocation of the novel (Like I said, some of this stuff is LITERALLY done, I just need to find some artists, layout artists etc and they are ready to go. Hear that? I hear Kickstarter calling!)

I am planning on running a D&D campaign taking place in the City as well.

So I cannot show the full map of the City at this time. You guys (and you know who you are) no spoilers here! muhahaha!

City_Edge_World_players

 

I am also planning on documenting more stuff on Youtube or vid.me or whatever. To give a look see into my creative process.

So all you Mad Minions! Hang onto your socks! 2018 is going to be a busy year.

P.S. I have not forgotten about Hendl’s Landing! HAW!