Did some one say Grim Future!?! No? Well, let’s talk about it anyway.

Happy Tuesdays fun gang,
This is going to be a short post since I did not sleep well because I am working on a lot of stuff for the upcoming GDC (www.gdconf.com).

That reminds me, I need to get business cards made.

Hey. You. Yeah, you. Could you remind me about getting cards made? Thanks a lot.

The game jam Matt and I had on the project went really well, and we got a lot done. Like what you may ask? There will be more news here shortly, but I do not want to go into too much detail until we get a little further along in production. Let’s just say we have a super innovative idea and everyone I told about it says its a good idea. Not just friends, or people I have given large pile of money to either… I am talking about people who hate me, everything I say and everything I stand for… they still think it’s a good idea. We must be on to something.

I think I said all this in an earlier post.. but I am so tired I am not going to check.

I will leave you with this screen shot of the new stuff (notice it is not a step-move one space Dungeon Crawler anymore. That is for a reason.)

Till next time… Hopefully we can get back to Hendl’s Landing. My desk still has all the notes on it.


Hippity Hop to the barber shop to buy a stick of GRIM FUTURE!!!

Hey folks,

Quick post today.

Remember that game I showed screen shots of WAY back. Welpy welptones. With GDC fast approaching, there will be some more news about the game soon.

That is all I wanted to say today. Just wanted to drop everyone a line to let you know I am still thinking of you cool people. Because you folks are awesome. Well, except that one guy in the back. No, no, not him… yeah that guy. Just look at him. Sigh.

The rest of you, I think you are the greatest.

Hope everyone’s week is going well.

Come visit me at Gary Con! I promise not to kill your character (crosses fingers behind my back).

Happy Mondays everyone! While you are getting ready to start your week, I wanted to mention that I will be running an adventure based upon “Castle of Blackwood Moors” at Gary Con (www.garycon.com). I will be using a simple system… close to Basic D&D but different enough that I probably should not say it is Basic D&D. You get the picture.


Come on down and see me, I will try to have prizes at least for those who are brave enough to wake up that early.



Even if you do not sign up for my game *Sad face*, you should still get to Gary Con all the same… a lot of great old school gaming happens here and the people have been exceptional. I recommend it.

Two thumbs up and a foot.

Nightmare at 30,000 Feet (or words).

Greety Von Greets a lot everyone! Hope the day is treating you well.

Just a quick shout out about the sequel to”Castle of Blackwood Moors” Just hit 30,000 words. A lot of books stop here, specially Choose your own adventure types of books. But this one will most likely be 100,000 words like the first book… most likely more judging from my outline.  This means the book has a long way to go, but I thought it would be fun to post an excerpt from the book. I was going to post pictures of the two ‘road maps’ I use to plot out where the story is going, but the pictures I originally took are terrible. So I will retake them later this week and put them up here.


Keep smiling everyone!

You say Hendl’s, I say Landing. Hendl’s. Landing. Hendl’s. Landing. (Part Three)

(3) Maglos, Mirianna, Ulan and Qurt
Maglos: [HGT: 5ft, 4in; WGT: 155 lbs] He is a young male human that is dirty in appearance. He has brown hair cut almost to his scalp and clean shaven.He wears waterproofed boots that reach his knees, dark green short pants, and a light grey doublet. Maglos is hard-hearted but generally has good intentions and works for the ferry. He unloads and loads goods in the morning and evening, helps pull the ferry across the river and does maintenance for the ferry and the docks on either side of the river.His interest is in collecting knives. POSSESSIONS: a small whittling knife with an ivory handle (worth 10sp) a few raw carrots,  a hammer on a piece of twine hangs from his belt, a pouch with 3tp.

Mirianna: [HGT: 5ft, 3in; WGT: 109 lbs] She is a young male human that is fairly neat in appearance. She has braided blonde hair and wears dark-red fur boots that are almost falling apart, forest-green bonnet, and a red dress. The shoes wear a gift from her parents who live in Carrolsburg for her wedding. She loves them so much that she wears them constantly, even though they are now so worn that her feet are beginning to hurt when she wears them. Mirianna is kind soul but has a short temper, especially when it comes to her two sons. She also tends a small garden out back where she grows carrots and cabbage. Her interest is she likes to collect little sculptures, mostly of animals. POSSESSIONS: a few raw carrots,  a toy soldier and a pouch with 3tp.

Ulan: [HGT: 4ft, 2in; WGT: 55 lbs] He is a 10 year old male human that is dirty in appearance. He has sandy- brown hair that is cut short. He wears brown sandals, brown short pants, and a red tunic. On his left knee a large scabbed over cut can be seen. Ulan is cheerful boy and likes to get into everything. Always wandering the village and asking the grown ups about this and that. The cut on his leg was from trying to climb the fence on Fletcher’s farm (#9) and caught his foot and fell. He is interested in being a soldier and has quite the collection. POSSESSIONS: a few raw carrots,  a rolled up ball of string and a pouch with nothing in it.

Qurt: [HGT: 4ft,  WGT: 48 lbs] He is a 7 year old male human that is dirty in appearance. He has sandy- brown hair that is cut short. He wears brown sandals, brown short pants, and a blue tunic. Where Ulan is an adventurous lad, Qurt is quieter. He usually just follows around other children in the village (or interesting looking passers-by like the players), watches them and doesn’t say a heck of a lot. POSSESSIONS: a few raw carrots..

(4) The Stout Flagon
Barthem Harb [HGT: 5ft, 11in; WGT: 178 lbs] He is a young to middle aged male human that is neat in appearance. He has dark hair but almost completely bald on top. He wears brown shoes, blue breeches, a green shirt, and a gray apron (his apron is the only think about him that will ever have dirt or smudges on it). Barthem is generally unlikable. Since he has the only tavern and inn around, and knows everyone has to stop here before they cross the river. Because he knows that he has a captive clientele, the service is relatively slow here and the food, overpriced. He is decent to his waitstaff but he also knows there are not many places in this area to find work so he pays them fairly low. His interest is in money, not only making it, but he has collected quite a few old coins of Middenlund. POSSESSIONS: a clean leather mug hangs from his belt (he wont even use the mugs at his own establishment, so he carries his own), a few pieces of paper (blank) folded up, and a stick of writing charcoal wrapped in cloth (in case he needs to write down something the tavern is running out of, or make notes about a patron he does nto like so he remembers to charge them extra), also hanging from his belt is a pouch with 2cp and 18tp.

Item   Cost    In Stock   
Ale (pint) 6tp 22
Brandy (pint) 3cp 12
Bread 8tp 6
Cheese 3cp 3
Assorted fruit (one piece) 4tp 9
Small meal 7cp
large meal 9cp
Wine (pint) 6cp 10
Wine, Bottle 4sp 3

To stay the night in the common room is 3cp/ to stay the night in a single room (there are only 3 single rooms available a 45% chance for each to be taken) is 5cp.

The bear went over the mountain, the bear went over the mountain, the bear bear went over the mountaaaaain, and what do you think he saw? He saw Hendl’s Landing Part Two.

Happy Saturdays once again fun gang. Today we are going to be continuing our stroll through Hendl’s Landing.

Last time we talked a bit about the history of the place,  so let us just jump right in shall we?

(1) Warehouse.
This large building is made out of a light grey stone. It has oaken double door on the front, facing north. On every wall but the one with the doors, there are two windows with iron bars. Next to the northwestern corner of the building, is a metal rack with a large brass bell, both are heavily worn from the elements.

This building is used to store any carts, wagons, and merchants valuables before they cross the river. The bell is used to communicate with Trader’s Stop when a ferry is starting off and when it arrived.
The ferry only comes twice a day. It leaves at 9 am from Trader’ Stop, takes about 25-30 minutes to cross the river. Then at approximately at 9:30 (depending on the weather, the river flooding etc), it makes the trip back across the river. The whole cycle happens again at 6pm.

Quite a few travelers complain about the fact the ferry only crosses twice a day. The truth is, it used to make the trip every hour or so, but those on the barge charged for the service. When the queen of Bartol heard that people were charging to cross HER river, she gave orders that it must cease at once lest the guilty parties lose their heads. o now they cross the river for free, but twice a day, and the taverns, inn and stores charge highly inflated prices so people will spend there money while they wait. A percentage of those profits from both sides of the river, go to the dock workers. The ferry is always docked, whether at day or at night, on the eastern side of the river which has a stronger guard presence, in case potential passengers get rough, or try to steal the ferry.

(2) Fel and Neena
Fel : [HGT: 5ft, 7in; WGT: 165 lbs] He is a middle aged male human that is fairly dishoveled in appearance. He has brown hair with a few gray streaks, has a few days beard growth, and has a heavy widows peak but his hair is almost always sticking out this way and that. He wears think ankle high sandals, heavily faded red short pants, ,a yellow short tunic and leather wrist bracers. Fel is partially blind but still manages to be one of the best fisherman along the Ancient’s Shadow. He gets ‘feelings’ from time to time such as: when is the best time to go fishing and where, not to mention his predicting the weather for the next 48 hours is spot on every time. He can be rude at times but is generally honorable. He is interested in shiny stones he finds on the riverside. POSSESSIONS: His wedding ring, (9sp) hard bread, fishing pole he sometimes uses as a walking stick, long knife and a small wooden box with 16 tp..

Neena : [HGT: 5ft, 3in; WGT: 135 lbs] He is a middle aged female human that is average in appearance. Her black hair is speckled with gray and tied in a ponytail at most times. She wears brown shoes with a long yellow dress and apron. She tends a garden behind their house where she grows all sorts of herbs, which she then sells to others in the village. Most of them pertain to cooking, since there are quite a few talented chefs in the Landing (See Kyly #9), but there are also a few medicinal plants as well. None of which she will sell to strangers, only other towns folk. She worries a lot about her husband these days. Fel’s eyesight is not getting any better, yet he still wanders the riverbank to the north and south for miles to catch fish. She is interested in growing things and like to collect insects which she studies for a day in a glass jar, but then lets them go. POSSESSIONS: A brass locket with a drawing of her husband when he was a younger man. Her wedding ring, (15sp) freshly picked roots (either mandrake,  honeysuckle, garlic of ginseng (DM’s choice), a trowel, in a small purse she keeps hidden under her apron she has 7tp.


You say Carrolsburg, I say Carrolsberg.

Is everyone having a great beginning to their New Year? Unless you are Chinese.. than the year of the monkey is still going and will not end for a few weeks yet.

That not-so informative tidbit aside, today’s topic is about names.  It has brought to my attention that I use multiple names for things. Carrolsberg/Carrolburg, Trader’s Stop/Trader’s Post and there will be many, many more (Not every town, since that would get beaten into the ground, just names I think people would screw up often).



So why do something like this on purpose?

In my thoughts, while we live in a world where information on everything can be brought up instantly. What would the world be like with no phones? No internet? Where news of the next town over only came once ever two weeks.   In this kind of an environment, people would get names wrong all the time.

If you heard the name of Phloobasville once and then did not think of it for a month, until that merchant asked you for directions to the next town past it. It is logical you would say something like, “Yeah, take the old dirt road  along the river, past Phleebeeville until you get to Towntown. Then all of a sudden that merchant would think the location’s name is Phleebeeville, and so the name would grow.

If you read some of my earlier posts, this world has been around in some way shape of form since 1978. At first, it was a lot like a zillion other D&D worlds, very static and just someplace for my players to beat things up and steal their stuff. As I grew older, I kept asking myself,”Where did I put my pants?” Along with that I would ask why don’t things work in fantasy worlds like they do in the real world? With that in mind, the details of my world grew and grew and if got more and more in-depth, as you will see on this blog, as well as the products I am working on that are based in this world.

Its Wedensday, the week is half over… Hooray!
Unless you work on weekends, then aww man.

Either way, have a great day everyone.

Crossing the river, Hendl’s Landing. (Part One)


One the western bank of the River of Ancient’s Shadow (named so because it is said that when the sun rises the shadow of the Ancients (the mountain range to the east) reaches as far as this river. It is not true of course, but hey who the heck can trust those dwarves that used to own these lands? Not me. You shouldn’t either) lies the village of Hendl’s Landing. More of a collection of buildings than a village, Hendl’s Landing has even a smaller population than Trader’s Stop.  Consisting of only a tavern, a cobbler, and farms (most notably a large sheep farm).


Hendl’s Landing was built upon the remains of an old stronghold. Over the years,  the new residents took the block from the ruins and used them to lay the foundations of the current buildings. That sets up the palette for this village. Tomorrow we will start meeting everyone.

Until then, be good and I hope you are healthy and happy.

The title of Book Two, Unknown Realm and whats for lunch?

Book Two is coming along nicely, slow but steady wins the day ol’ bean. It might take a bit longer to write since Book One takes place inside an old ruined castle, but you know that already because you have bought a copy haven’t you?  HAVEN’T YOU?!!?

That’s okay, even if you haven’t you are still a cool person.

Anyway, as I was saying….  Book One takes place inside an old ruined castle and it had a lot of choices, but it was still relatively linear. Find the key. Find the password. Find the hidden treasure room filled with so much gold and wealth you retire and become a shoe salesman… well maybe not that last one, especially if you are a woman.

Book Two will be a lot more open. you can cross ‘The River of Ancient’s Shadow’ at various times. Depending when you do, certain buildings (and towns) might still be around, or they might not. This not only gives you incentive to replay the book to try different paths, there are tidbits about the world itself you will only discover if you go down this way or that. Meaning you will most certainly miss all the world backstory if you only play through the book once. Is this knowledge important to the overall story? Not really, it is just information that will make you say, “Aaaaaaaah! I see why Uncle Joe doesn’t have any pants on!” or, “Just what is the political situation of the Middenlund?”

Things like that.

Okay. Picture time. The first one shows the first printing of the first part (there will be three) of the book where you are travelling from Carrolsburg to the castle. This might make you say, “You are travelling to the castle again?:

Yup. this time for entirely different reasons. No spoilers. Read the book.

The next three are from a Kickstarter I backed called Unknown Realm. It is a game just like the games I grew up on and that got me interested in computer games. Bard’s Tale, Eye of the Beholder, Pool of Radiance, and of course the Ultima series. If you are looking for a fun, interesting RPG that does not require a top of the line computer and is based more on thought than reflexes, I encourage you to give this a look see.

Back it here: https://www.kickstarter.com/projects/stirringdragongames/unknown-realm-an-8bit-rpg-for-pc-and-commodore-64/description

For lunch? I could go for pizza to be honest.

Happy Mondays all.

Who runs Bartertown?! Or, at least Trader’s Stop. (Part Four)

(9) House, Abandoned

This building is made of wattle and daub and the roof is made of straw. It seems relatively well-kept but the edges of decay are starting to set in. The front porch has a fairly fresh coat of green paint. A window lies on either side of the door.

This was the residence of Dylis Rhydderch, who recently died of old age.  Her husband died a few years earlier. She was good friends with everyone in town. As a worshiper of Ioa, her (and her husband) are buried in the Carrolsberg cemetery.

The towns people would be willing to sell the house if the right person came along. If interested, the players would have to convince Raul (from #2), Gran (from #3), Grogair (from #5), Eula/Groswen Ash (from #7), Filson/Adjo Amadi (from #8),  Nik Kendrik (from #11), Domnall Corcoran (from #12), and Mik (from #13) that they would be a good addition to the village. Once they are all convinced, a fee of 5,000 silver would have to be paid to Domnall (the makeshift town mayor). It will take four days for Domnall to get the proper paperwork drawn up  in Carrolsberg and return to Trader’s Post. He will then knock on the door every day at 8am before he starts his day to see if the new owner is home to get the papers signed.

The owner will have to pay 5cp and spend two days a month to keep up the current level of livability of the house. Any less, the house will begin to decay at one level per month (more on building upkeep rules will appear shortly on this site).

(10) Amadi’s Barn

This large wooden building is the only barn in town. It is painted red but the paint is begun to peel away here and there. The large double doors are usually open during the day (who would want to steal hay?) and shut at night. In all the years the Amadis have lived here, the barn was only broken into once, and even then nothing was stolen.

Besides containing hay (whether almost full to almost empty, depending on the time of year), the barn also contains a shovel, rake, awl, hammer and a sledgehammer, chisel, saddle rack, wheelbarrow, two buckets, woodsman’s axe, wedge, and a pile of firewood along the back wall (how much is there also depends on the time of year).

(11) Stone house/Barracks

This is the only stone building in Trader’s Post. It is a two story house with wooden shingled roof. A round tower has been added to the south east corner to help watch for bandit attacks. The door is made of a sturdy oak. Behind the building, to the south an makeshift training field can be seen. There are usually 1d4+1 recruits training there.

Nik Kendrik: [HGT: 5ft, 9in; WGT: 195 lbs] He is a male human in his mid-20’s that is confident in appearance. His hair is sandy brown and usually shaved almost to the scalp. He does keep a light mustache and a soul patch although neatly trimmed. He is dressed in a chain mail shirt, leather boots, leg greaves, and brown breeches. A sword hangs from his belt and a shield with the symbol of Bartol hangs on his back. Nik has recently moved up in rank and was stationed here to oversee this small, yet very important village (No matter where you are in history’s timeline. Trader’s Post is the trading port closest to the Middenlund/Apuno land border, close to Carrolsburg and the wild frontier and monster ridden Blackwood to the west. And, in the decline of the Bartol Empire, it marks off its western border (The River of the Ancient’s Shadow)). He finds the country folk (he was raised in Bartol) a bit slow and stand offish, but has made friends with Filson Amadi over a common like – pipes. Nik owns quite a collection which he started in his teens and when he saw Filson standing on his porch smoking one evening, he stopped and spoke with the man for hours. Nik has a interest in pipes and tobacco..  POSSESSIONS: Half bent billard pipe. He has a half used pouch of tobacco worth 8 sp, a tinderbox with 3 uses left, and a pouch with 9 tp).

(12) Carpenters

This building is a sturdy looking building made almost entirely of wood. The front porch is sturdy and the whole house gives you an impression more of a fort than a place for someone to live. The door is on the left side with two windows on the front of the house.

Domnall Corcoran: [HGT: 5ft, 7in; WGT: 200 lbs] He is a male human that is about as wide as he is tall. His barrel chest and long red horseshoe mustache gives him almost a dwarf-like appearance. His hair is pulled back into a ponytail and almost always has sawdust covering it. He is usually dressed in dark-brown boots, a black belt with a bronze buckle, dark-green long pants, and a tan shirt (although in warm weather he usually goes without a shirt at all).  He loves to whittle and in his spare time he is usually carving something, whether a fish hook, chess piece or toy.  POSSESSIONS: whittling knife,   a three foot piece of string with various marks on it, a piece of writing charcoal, and a small leather pouch with 7 tp).

Domnall moved to the area from The Old Birch Timberlands almost five years ago after an elven raid slew almost everyone from his logging community there. He is gruff but loyal to a fault and quickly won over residents of the small community. It was soon discovered he has a good head on his shoulders as well, so he was propped up to kind of a makeshift ‘town mayor’. A position he does not really like to have but understands he is the best person for the job since his business dealings in the north. He respects everyone who lives here, even the new comers like the Everills and Oan the trapper. He is quite curious about Gran; who she is and what she wants in a small place like Trader’s Port, but knows that she is one of the nicest people he has ever met. He is just more curious about her than anything malicious.

If given the money for the house at #9, he will use that money to repair the ferry and he wants to get a few more things the town needs (He would really like a small three foot high wall to be built and attract a few more businesses such as a barber or a herbalist now that his friend Groswen is in such bad shape).  Domnall also makes sure in between carpentry and building repair work, that at least once a week he visits everyone in town to see how they are doing and how happy they are living here. He respects Grogair and the Amadis to no end and like Raul for bringing in bards from Carrolsberg.

(12a) Carpenters shed

This plain yet sturdy looking building is Domnall’s storage shed. He is constantly looking for deals on wood and timber because he is one of the more talented woodworkers in the area. The shed is usually padlocked with an average lock (no bonuses or minuses to the pick lock roll), but inside are just three saws of various sizes and sharpness, a large pile of timber and planks of wood. a workbench that hold whatever project he is working on (currently he is building a dresser for the Everills).

(13) Mik’s House/Blacksmithy

This building is made of wooden planks and the roof is made of slate. There is no front porch, just a set of large double doors. On each of the walls not facing the road, shuttered windows can be seen.

This is the blacksmith for Trader’s Post. Yet, it is almost never open (except to shoe horses). The owner, Mik won the smithy and the stables in a gambling pit in Bartol. Mik really enjoys animals so he packed up and moved here. He has the reputation of being one of the best horse shoers around and no matter how ornery your beast is, Mik can shoe them. But, he also has the reputation of being one of the worst all around blacksmiths. Some of his customers have said he couldn’t make a straight nail with two rulers and a level. Which is quite true, he has to buy his horse shoe nails from the general store. Because of this, he has a short temper with most people (Gran, Domnall and Filson being the exceptions).  A few people from outlying villages even call him, “Mik the prick.”

Mik: [HGT: 5ft, 9in; WGT: 190 lbs] He is a mature male human that is ragged in appearance. He has long, blonde hair and has a few days beard growth.  He is dressed in: brown sandals, a brown belt, tan long pants, light-brown cap, and a brown tunic. He has a interest in Animal Husbandry (not just horses).  POSSESSIONS: Two carrots, five sugar cubes, a small knife, and a pouch with 11 tp).

The majority of the interior of the building is the forge. There is a small anvil here, a stone fire pit in the center of the room complete with bellows. The ball wall is a workbench and a wall rack lined with tools, most of them still relatively new looking. There is a door along the back wall as well on the right side.

(14) Log Cabin

This building is a sturdy but crude log cabin.. It also has a stone chimney. The building is relatively new and just standing nearby it smells of pine sap. The door is made of crude wood planks but bound in iron so still relatively sturdy.

About two months ago a giantess of a woman showed up on Domnall’s doorstep and asked if she could build a house here. She pledged her skills of a tracker and tracker to the village, no questions asked. When Domnall agreed, she said she would build her home on her own and didn’t need any help from any one. She cut trees from the forest to the north and drug them all the way back to the town and built the town herself. She has little of value and is rarely home.

Oan Gerhild: [HGT: 6ft, ; WGT: 175 lbs] She is a female human who is broad shouldered. She looks relatively young but she is so dirty and unkempt that her exact age is unapparent and her tangled hair is blonde.  She is wearing animal fur boots, armor and cloak. She has a short sword and dagger hanging from her belt. Slung across her back is a short bow and a quiver of arrows. If she knows there is fighting to do, hanging over her fireplace is a war hammer and shield. Oan keeps to herself and does not speak to anyone but Domnall and Gran. She is Frei and was captured after her raiding ship was destroyed and her crew killed she was brought to Bartol to be turned into a pleasure slave. After a month of various tortures and unspeakable acts, she slain her captors and fled. She decided to settle here for a bit, to try and make enough money to buy passage home. She explained this to Domnall and Gran guessed.. She now spends all of her waking ours adventuring, trapping and hunting, to make as much coin as she can. Being Frei, she really has no interests besides the task she is working on.   POSSESSIONS: a hatchet, an extra bow string, a few strips of beef jerky.

All the money she has saved is safely stored with Gran. After four months of the first time meeting her, she will have enough money and will leave, never to return here.

(15) Stable

The stables for Trader’s Post have seen better days, yet still look relatively sturdy. It is the largest structure in town and looks like it has enough room inside for a small company of horses or quite a few wagons. The double doors are usually kept locked at night.

Mik (from #12) maintains the stables and can usually be found here from sunrise to well after sundown feeding and taking care of the horses, not to mention helping travellers get ready to make the ferry.

There are stalls for twelve horses here and a separate room at the back where wagons are kept. This room has a large double door with a quality (-10% to lock picking attempts) lock put on it at night.

(16) House
This building is a crude but functional, looking log cabin. There is a single window on the center of each wall except for the wall facing the road, which has a single wooden door instead. The roof is made of wooden shingles. A large stone chimney is at the back of the house.  Behind the home can be seen a small paddock.

This is the home of Hrodgar Odilo, the wood cutter for the village. He lives alone here. He used to own a horse but it was stolen in a bandit raid about a year ago. The paddock now remains empty and falling apart.

Hrodgar Odilo: [HGT: 5ft, 9in; WGT: 180 lbs] He is a relatively young male human that is ragged in appearance. He has long, brown hair and has a full shaggy beard. Hrodgar is dressed in dark-brown boots, light-gray pants, green cloak, and a forest-green doublet. He always has is woodcutter’s axe with him and even brings it to the tavern when he goes drinking. His interests lie in nature and in beer, spending almost all of the money he earns from nature on beer. It is said while Domnall looks like a dwarf, Hrodgar drinks like one.  With all the alcohol he consumes, even old Grogair cannot recall a time when Hrodgar has been drunk. POSSESSIONS: woodsman’s axe, a whetstone, a leather pouch filled mostly with raisins and nuts, but somewhere in the pouch is 3tp..

This completes Trader’s Stop.

Next I will move across the river to Hendl’s Landing.

Hope your day is treating you well.

A Trader’s Stop is everyone that does not agree with me. -George the third. (Part Three)

(7) The General Store

This is one of the largest buildings in Trader’s Stop.  Along with buildings #2, 3, 7, 10, 11 and 15 are the only buildings with a second story. The second story is a bit smaller than the first. The building is made of wooden planks with no paint or coating on the outside.There is some stone steps leading up to the door. On either side of the door are two windows. A worn wooden sign hangs above the door with only one word written in peeling black paint, “STORE”.

The interior is lit entirely by the light from the windows, making it gloomy even on sunny days. The counter is immediately to the left and behind the counter are stairs to the upper level and the lower. Racks and shelves of odds and ends line the area.

Eula Ash: [HGT: 5ft, 5in; WGT: 140 lbs] He is a middle aged female human that is  average  in appearance. She has black hair that is mostly tucked up under a small grey bonnet. She also wears dark-brown boots, a dark-red belt, red long pants,  and a white doublet. Eula inherited the store from her husband who was injured in a raid from beastials almost two weeks ago. If any of the players look like a healer, she will ask them to come upstairs and  beg them for help. She has a interest in first aid.  POSSESSIONS: She has a pouch of healing herbs worth 25 sp, a kerchief, and a pouch with 2cp and 7 tp).

Groswen Ash: [HGT: 5ft, 7in; WGT: 160 lbs] He is a middle aged male human that is  average  in appearance. He has black hair with a heavy widows peak. While bedridden he is barefoot, and wears a grey nightshirt. Groswen has been bedridden for about two weeks  after he was taking a wagon of goods from Trader’s Stop to Carrolsberg to sell and trade for things the store needs. A patrol chased off the creatures before he was slain, and brought him back here where he has lain almost ever since. After he returned, he has been too weak to get out of bed,  suffers from muscle spasms (usually minor but maybe once a week they are so violent that they can even be heard downstairs in the store), and heavy sweating.

He feels guilty that his wife has to take care of everything while he does not seem to get any better and has recently been contemplating suicide but is unable to get out of bed to go through with his desire. He has a interest in horse.  POSSESSIONS: Currently, none..

They also have a dog, Benty  who stays upstairs with Groswen.

The store does not carry much in the way of adventurers gear, since they do not get a lot of people asking for such items in this part of the world. The closest other stores can be found at Stoker’s Pond or in Carrolsburg, and she will point this out if any patrons complain she does not carry this item or that.

Item              Cost    In Stock   
Bag, leather small 7tp 8
Bag, leather large 15tp 6
Leather gloves 8cp 4
Saddle 10sp  2
Tinder Box 1sp 3
Tongs 4cp 4
Pliers 1sp 2
Jug, Clay 15cp 2
Kettle, iron 8sp 2
Item              Cost    In Stock   
Clay cup 4tp 10
Wooden bowl 3tp 4
Clay bowl 4tp 5
Chalk (per stick) 1tp  10
Metal file 2sp 2
Iron pot 5cp 3
Straw hat 7cp 2
Candle, tallow 4tp 19
Shovel 7cp 2

Upstairs are the living quarters. There is a door at the bottom of the stairs that has a padlock on it (decently made: -10% to any attempt to pick it) and is used for storage.

(8) House

This building is made of wattle and daub and the roof is made of straw.While of simple origins, the place has an air of cleanness to it and there is even a small row of flowers growing along the base of the house. There is a small porch on the front of the house, so small in fact that two people could not pass by each other in the cramped area. The door is on the far left and there is a window facing out onto the porch.

Filsom Amadi : [HGT: 5ft, 8n; WGT: 200 lbs] He is a middle aged male human that is ragged in appearance. He is from Landas to the south, so he has the typical ebony skin of those who dwell there.  His hair that remains is almost entirely white but is almost completely bald on top and usually clean shaven. He is dressed in dark brown  boots, yellowish-green short pants,  and a light-green shirt At most times he can be seen with a pipe hanging out of his mouth. He has a interest in whittling, especially carving pipes.  POSSESSIONS: He has a pouch of tobacco worth 25 sp, a tinderbox with 8 uses left, and a pouch with 23 tp).

Adja Amadi : [HGT: 5ft, 10n; WGT: 160 lbs] She is a middle aged female human that is neat and trimmed in appearance. She is from Landas to the south, so she has the typical ebony skin of those who dwell there.  Her graying hair is up in a bunon the top of her head and has thin wire rimmed spectacles. She is dressed in light brown shoes, a red dress,  and a dark-gray shirt She is interested in gardening. POSSESSIONS: A rawhide necklace strap with a pewter locket hanging from it. her ‘lucky’ arrowhead she pried out of one of the scarecrows, and a pouch with 2cp and  3tp).

The Amadi’s moved here from Landas almost twenty years ago (originally they bought a house that was located where building #12 is now. As their fortunes grew they built this house, yet still own the barn at #10) They bought land here and stayed here ever since providing barley, wheat and tobacco for a large portion of the area.

They have one son: Tuoi, who recently moved to Drymark (but his path carried him eslewhere). Filson often fishes with Grogair has him stop over for dinner. Both Filson and Adja decided to sell some land to the Everills, and help them with tips on how to grow apple trees. Adja thinks Sorcha is a wonderful young woman, but can sense that Manny is a bit of a flight risk.

Okay, two more houses down. over halfway done.

The post post about Trader’s Post’s Post. Wait. Is that right? a.k.a (Trader’s Post Part Two)

(5) House

This building is made of wattle and daub and the roof is made of straw. The front porch is half collapsed, so much that if you tried to enter the building you would have to duck to keep from hitting your head.   There is a single window on the center of each wall except for the wall facing the road, which has a single wooden door instead.

Grogair McEarchern: [HGT: 5ft, 10in; WGT: 190 lbs] He is a male human that is in his late middle age that is ragged in appearance. His hair that remains is almost entirely white and pulled back into a ponytail behind his head and has a stubbly few days of growth of facial hair of the same color. Dressed in grey boots, brown breeches, dark brown tunic and on rainy or overcast days he will be seen with a wide brimmed hat. A wicked looking long curved knife hangs from his belt at all times.

Grogair is one of the oldest living residents of the town. and still refers to the place as Bem’s Landing. Despite this he is quite happy about the changes that have happened to small village over the years. It used to be a lot more dangerous, as he can tell you the story of his wife (Ann Marie) and their daughter (Liss) all of them were out fishing in the river one day, when something over turned their boat. Something massive bit into him, (he still have the bite scar on his stomach and back) and he lashed out with the dagger he used for filleting his catch. It saved his life but his wife and daughter never were seen again (he almost never goes anywhere with out a knife now and even sleeps with it under his pillow). It happened just a short distance off shore, and now that there are regular patrols and guards stationed here, “That kind o’ thing just wouldn’t happen in this day and age).   Grogair is a quiet person who is just content to fish the river. He is extremely good at what he does and makes a fair amount of money at it. With his wife and child gone however, he doesnt really spend a lot on himself. So occasionally, he will buy sweets from passing vendors and hand them out randomly to children he sees travelling through the village. Since his whole life is fishing, even in his spare time he can be found whittling new fishing lures at the Green Mug.  POSSESSIONS: Two fishing lures he made himself (2 tp ea),  Three pocket knives of various sharpness (4 cp for all of them), a small leather pouch with 11 tp).

(6) House

This is one of the newer looking buildings. Made  of wattle and daub but the roof is a rough wooden shingle. There is also a small vestibule leading into the building. There is a small window to its right with a flower box underneath it.

This home was recently built by a young couple who moved from Stokers Pond to get away from the strangeness of the town (Even their parents were acting peculiar and they decided to slip away into the night). They saved what they could and bought a small piece of land from Filson (see building #8) and started a small apple orchard. They are happy and generally keep to themselves even though they know the residents of Stoker’s Pond are not out hunting for them (which they aren’t, even their parents have forgotten about them) they still sometimes think they should have fled further away.

Manny Everill: [HGT: 5ft, 8in; WGT: 180 lbs] He is a young male human with dark hair and clean shaven yet dirty in appearance. He has a dark blue shirt, brown breeches, brown shoes and belt. He is generally upbeat yet there is some doubt in his mind whether he and his wife Sorcha made the right decision about not moving further away as well as if the apple orchard will be profitable. Since the trees are only half grown, there is still doubt what the outcome will be. He is quite interested in joining the militia but he knows his new bride would never allow it. POSSESSIONS: A trowel, two dirty handkerchiefs used to wipe sweat from his brow, a cloth pouch hangs from his belt which contains 4 tp.

Sorcha Everill: [HGT: 5ft, 87n; WGT: 150 lbs] She is a young female human with reddish blonde hair who is not quite clean yet not quite what you would call dirty in appearance either. She is dressed a dark brown tunic, a gray dress and sandals. She is an upbeat person like her husband yet she knows there is something on her mind. Quite happy that they escaped from Stoker’s Pond and started a new life, she has no idea what could be bothering him. Once the first crop of apples comes in, she has a few recopies for apple cider and brandy handed down through her family that Sorcha is certain will fetch them a decent sum. “We just have to get through this rough patch.” She often says. She in interested in all things brewing related and already has long term goals to open a brewery in ton some day. POSSESSIONS: A handful of flower seeds,  A wooden mug, a cloth pouch hangs from his belt which contains 2 tp.

Two more buildings down! This weekend I will continue the listing for this place… Including the general store.. which will be a huge entry itself.

Happy Frigga’s day.

Plus, I lied. There was no actual post in today’s post.  But fishmonger and orchard do not rhyme as well. Sorry kids.