Past Work

I’m a game designer with 7+ years of experience as a video game designer, as well as 15+ years of writing RPGs.

I focus mostly on designing and scripting levels packed with fun narrative-based game play and exciting scripted events.

I do a bit of system and narrative design as well. I have a penchant for making things easily accessible while still retaining fun game play depth.

One of my recent projects involves writing my own book in the “Choose-Your-Own-Adventure” style called The Castle of Blackwood Moors. This involved coordinating all of the entries, experimenting with and editing all of the narratives to ensure that setting was exciting and that the mechanics were both interesting and easy to use. It has been published and can be purchased at Amazon here.

I thrive in creative and collaborative environments where hard work and passion for making great games is valued, and where I can leverage my strong technical background to enhance my designs and team.

To see some of the projects I have worked on, visit my Portfolio page.

My Strength Finder ( Traits are: Input, Ideation, Intellection, Responsibility, and Learner. My Myers-Briggs is INFJ. This is so descriptive of me, its scary.  (

I have recently been diagnosed with Asperger’s, but I should have known this since I was a kid with my odd behavior.


Why the moniker Axiom? Well, I am one of those people that really does not have a ‘filter’ so I tend to say whats on my mind for better or for worse. A friend of mine named Russ Bath, were in a class together and the topic was “Axioms.” He looked at me and said, “That is you!” Since then (the early 1990’s), I have used the name online.


Finally, if you have not guessed from reading this blog, I have kind of an odd personality. All those years of reading countless books and playing Dungeons and Dragons has obviously made me a super cool guy.

That is my story and I am sticking to it.

Athlon/Leyou, (Beijing, China)

• Wrote the main storyline for a Sci-Fi game ‘Eternity’.
• Responsible for the overall concept and vision of the project.

• Designed the Aliens, Factions and the system and sector maps.

FunPlus, (Beijing, China)

• Wrote the main storyline for the game, Wheels of War (Name could change).
• Created plotlines for the game Guns of Glory..
• Kept Excel spreadsheets for all the data (Heroes, Rewards, Storylines) for Guns of Glory.

Zeus Interactive, (Beijing, China)
• Writer and creator of the main story of the game, as well as creating a novel based on this main storyline.
• Designed the three playable races along with the NPC races and the two major villain races.
• Created and drew the world map so it would work with the novel and the game.                                                

Digital Sky (Chengdu, China)

• Managed IP relationship between Disney and the Digital Sky team for Star Wars: Legends by communicating expectations and restrictions for IP usage.
• Designed and wrote storylines, characters, levels, skills and equipment for the unnamed Star Wars project, Cosmic War Age and Her Dragon Knight.

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Oasis Games (Beijing China) – For Oasis Games, I wrote the branching dialogue for the English version of the Legend Online Mobile RPG, as well as designed the mechanics and plot elements for the game.

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Gamewave (Beijing China) – At Gamewave, I lead a team of designers that were tasked with developing the game Blood of Glory. I designed the overall mechanics for Blood of Glory, as well as Call of Thrones. I also defined the story, missions and gameplay mechanics for these games to ensure that they were balanced and fun.
Here are some pics of the Blood of Glory proposal I put together.

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If you have any questions, feel free to contact me through my Contact page.