I copied this from Jim Ward’s Facebook Page.
Great stuff. Thanks Mr. Ward.
Back when young Jim Ward wrote Gods, Demi-gods, and Heroes and Metamorphosis Alpha there wasn’t a spell checker. My text was filled with grammar errors and bad spellings. I had good editors but they weren’t happy. Several TSR editors told me I shouldn’t be designing anything because of my poor writing ability. I listened but I wasn’t daunted. I worked hard at improving my writing. I proof read my material more. I got friends to read things over. during that time I had some huge successes. Deities and Demigods sold 60,000 units at its first printing. Gamma World sold 40,000 units in its first printing. The editors gripped at me less. I worked at my craft. Today I still make huge mistakes but not often. I feel the need to present the best possible product when I turn it over. So in the 44 years of game design I’ve been very lucky as people really like my material. Today I have several companies more than happy to take my work and especially run kickstarters with my name attached. I try to always do the same things.
1 — I outline to focus my thoughts.
2 — I try to throw in actual historical information in my products.
3 — I try to turn over things earlier than expected.
4 — I try hard to put new concepts in my products. This is tough as there are zillions of rpg product these days doing almost everything I want to do.
Happy holidays to you all.